We present preliminary results on modelling structure of solutions to a task involving abductive reasoning. Research data were gathered using our new tool—Find Out, which has been designed in order to account empirically for abduction relatively close to everyday reasoning processes, with the necessary level of procedure standardization. The tool enables to capture abduction as a compound form of reasoning, from both product and process perspective. Find Out is set up as a game that requires playing the role of an investigator seeking an explanation of what has happened in the presented enigmatic situation. The task consists of three time-limited stages that require different reasoning activities (forming and evaluating of hypotheses, devising final explanations). In the paper, we present quantitative models of structures of solutions to the task proposed by the subjects in the form of situational graphs. We present also some ideas concerning qualitative characteristics of these solutions.
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